kkyareuk48的最近内容

  1. K

    已处理 Add Function for Control possible to get their Children using Index

    self = a a.get(0) = b a.get(1) = c
  2. K

    已处理 Adding new Mechanics for Control Type Text's Center Option

    How about Adding Feature for Center Align text please. We need to Create Multiple Control for Center Aligned Text. Default Center Option couldn't be Usable for Aligning Center Text if It has List . if it is possible to use directly with Control option, It would be very convenient. texts...
  3. K

    已处理 Change Hologram Mechanics

    Hologram has Conflict with Shader. Nametag seems to be hasn't enough Compatibility with Shader. I suggest Change Hologram Mechanics to same with Damage Display. It doesn't Conflict with Any Shaders. also, adding New Dev API For Using Damage Display Elements to Make others Would be Very Cool...
  4. K

    已处理 Send Packet on Open UI

    Make Control's Create event possible to using their packet data Directly On Open UI
  5. K

    非本体建议 Add new Event in Chronos

    It would be cool if it possible to check when client on damaged. For somulating block or hit animation on attacked. And also, adding Hold feature for loop animation when the Key Or Mouse Button is holding. Hold: true for simulating Defense State
  6. K

    已处理 AnimatedTexture Control Type

    It possible to set multiple pngs or gif, video file? And new function for reset their current sequence or start sequence self.start() or self.start(true) to reset and start self.reset() A: attribute: textures: - "http://test1.png" - "http://test2.png" - "http://test3.png"...
  7. K

    已处理 请添加对 1.21.4 及以上版本的兼容性

    许多强大的插件只能在 1.21.4 及以上版本中运行。 并且 1.21.4 及以上版本拥有更强大的组件,例如 Item Model。 在性能方面也进行了大幅优化,突破了许多原有的限制。 如果能加入对 1.21.4+ 的兼容性,那将会非常棒! 另外还有一点,当前有大量服务器正在运行 1.21.4 及以上版本。 我不确定这是否也包括中国服务器,但从全球数据来看,只有约 4% 的服务器仍在运行低于 1.21.4 的版本。 如果能够支持 1.21.4+,ArcartX 将会成为最知名的插件之一,甚至在全球插件市场中也是如此!