Hologram has Conflict with Shader.
Nametag seems to be hasn't enough Compatibility with Shader.
I suggest Change Hologram Mechanics to same with Damage Display.
It doesn't Conflict with Any Shaders.
also, adding New Dev API For Using Damage Display Elements to Make others Would be Very Cool. (Ex: Adding New Display Type. Critical? Block? Dodge? Parried? or Using Text Not only Textures. Whatever Something who The Dev want)
When it comes to world image rendering, it is indeed affected by the world shader, and there is really no way around this. However, displays like damage indicators or waypoints are not affected because they are rendered by being projected onto the HUD — the HUD cannot recognize distance (or to put it another way, I don’t know the distance scaling factor). For rendering other textures on damage indicators, you can actually refer to my method below: