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免费 鹿关哥的背包UI 1.0

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向南小仙女
大家似乎好像还是搓不来ui的样子.
这里我写一例背包ui作为示范。
只有一张贴图,展示了多种写法。
甚至还有动画噶!
1737139404210.webp


贴图来自群内一位鹿关哥。
(如有侵权,联系我删除帖子)



如果你不想下载贴图也可以直接在帖子内看配置>>>>

Java:
# 本背包由 “向南” 编写。
# 为群内一位热爱生活和鹿关的大哥所编辑。
# 进确认他同意我发布这个ui作为示例给大家学习.
# 礼赞! 鹿关哥!!!
# 适用 挨插 插件版本为: 1.0.15 beta

#你可以在这里设置唯一的一个背景图片路径。
背包背景图: &背景路径 "~鹿关哥的背包/bg1.png"

menu:
  # 覆盖原版UI 这个原版UI的名字可以在客户端日志输出中看到
  match:
    # - InventoryScreen
  # 该UI打开的时候隐藏那些HUD
  hide: []
  # 点击或者键盘输入事件是否需要传递给HUD
  transfer: "false"
  # 物品悬浮时的尺寸
  itemSize: "16"
  # 是否点击穿透
  through: "false"
  # 按下esc是否关闭UI
  escClose: "true"
  # 死亡关闭UI 如非重生页面请勿打开
  closeDied: "true"
  # 是否显示
  show: "true"
  # 是否在这个UI中启用JEI
  jei: "false"
  # 背景选项 注意 背景颜色和某些模组可能会冲突,如果冲突该选项会失效
  background:
    enable: "false"
    top: "~255,255,255"
    bottom: "~0,0,0"
    alpha: "0.5"
  # 背景模糊
  blur:
    enable: "true"
    radius: "1"
    value: "0.33"
  # 动作触发器
  action:
    # 打开界面时 设置窗口大小 不想要可以删掉
    open: |-
      Message.chat("§6" + Player.getName() + "打开了背包!")
      Message.chat("§6强行设置" + Player.getName() + "的窗口改为720P!")
      Display.resize(1280, 720)
# 组件列表 按顺序填写 会按顺序渲染 越靠下渲染层数越靠前
controls:
  # 组件名 自适应组件
  自适应:
    type: "adaptive"
    attribute:
      point: "~middle_center"
      width: var.anmiationW #var.anmiationW ~= Expo(0,1920,1,1000)
      height: var.anmiationH
    action:
      # 动画预建立,其实在哪儿建都一样 直接写上面
        var.anmiationW = Expo(0,1920,1,1000)
        var.anmiationH = Expo(0,1080,1,1000)
    children:
      背景:
        type: "Texture"
        attribute:
          point: "~middle_center"
          width: "847"
          height: "481"
          tip: "~按下鼠标拖动"
          #设置拖动范围
          minDragY: -300
          maxDragY: 300
          minDragX: -300
          maxDragX: 300
          normal: *背景路径
        children:
          #点券
          points:
            type: "text"
            attribute:
              x: 410
              y: 458
              width: "100"
              center: "true"
              height: "20"
              fontSize: 24
              tip: "~§b点券§r"
              texts:
              - "~§b{server.playerpoints_points}§r"
          #金币
          coins:
            type: "text"
            attribute:
              x: 758
              y: 458
              width: "100"
              center: "true"
              height: "20"
              tip: "~§6金币§r"
              fontSize: 24
              texts:
              - "~§6{server.vault_eco_balance}§r"
          #玩家实体
          player:
            type: "Entity"
            attribute:
              x: "210"
              y: "200"
              scale: "3"
              followMouse: "true"
              uuid: "~self"
              tip: "~§c{Player.getName()} §a>> §e{Player.getLevel()}§a级§r"
          second_hand:
            type: "slot"
            attribute:
              x: 242
              y: 78
              id: 45
              width: "54"
              tip: "~§c副手§r"
              height: "54"
              slotType: "~Backpack"
              itemScale: "0.8"
          #垂直堆方式创建一堆原版装备槽
          原版装备槽:
            type: "VStack"
            attribute:
              spaceBetween: "21"
              x: 46
              y: 144
            action:
              create: |-
                for(i in range(1,3)){
                  slot = self['装备槽'].copy('装备槽' + i.round())
                  slot.id = i+5
                }
            children:
              装备槽:
                type: "slot"
                attribute:
                  width: "54"
                  height: "54"
                  tip: "~§c装备槽"
                  itemScale: "0.8"
                  id: 5
                  slotType: "~Backpack"
          自定义装备:
            type: "VStack"
            attribute:
              spaceBetween: "21"
              x: 122
              y: 68
            action:
              create: |-
                for(i in range(1,4)){
                  tmp.customID = ['项链','戒指','腰带','披风']
                  slot = self['自定义装备槽'].copy('自定义装备槽' + i.round())
                  slot.id = tmp.customID.get(i-1)
                  slot.tip = "§c{tmp.customID.get(i-1)}"
                }
            children:
              自定义装备槽:
                type: "slot"
                attribute:
                  width: "54"
                  height: "54"
                  slotType: "~Extra"
                  tip:
                  - "~§c头冠"
                  itemScale: "0.8"
                  id: 头冠
          合成输出:
            type: "slot"
            attribute:
              x: 642
              y: 76
              width: "54"
              tip: "~§e合成出口§r"
              height: "54"
              id: 0
          #网格容器2x2
          随身合成台:
            type: Grid
            attribute:
              x: "392"
              y: "42"
              # 网格容器的行间距和列间距
              spaceBetweenY: "24"
              spaceBetweenX: "24"
              column: 2
            action:
              create: |-
                for(i in range(1,3)){
                  slot = self['slot0'].copy('slot' + i)
                  slot.id = 1 + i
                }
            children:
              slot0:
                type: "slot"
                attribute:
                  width: "54"
                  hover: "~255,255,255"
                  tip: "~§e小型合成台§r"
                  height: "54"
                  slotType: "~Backpack"
                  itemScale: "0.8"
                  id: 1
          #以网格容器创建背包栏
          slots:
            type: "Grid"
            attribute:
              x: "345"
              y: "222"
              spaceBetweenY: "12"
              spaceBetweenX: "12"
              column: "9"
            action:
              create: |-
                for(i in range(1,26)){
                  slot = self['slot0'].copy('slot' + i)
                  slot.id = 9 + i
                }
            children:
              slot0:
                type: "slot"
                attribute:
                  width: "42"
                  height: "42"
                  tip: "~§c背包{self.id.round()}"
                  slotType: "~Backpack"
                  itemScale: "0.8"
                  id: 9
          #以横向堆方式创建背包栏(快捷栏)
          hot_slots:
            type: "HStack"
            attribute:
              x: "345"
              y: "396"
              spaceBetween: "12"
              column: "9"
            action:
              create: |-
                for(i in range(1,8)){
                  slot = self['slot0'].copy('slot' + i)
                  slot.id = 36 + i
                }
            children:
              slot0:
                type: "slot"
                attribute:
                  width: "42"
                  height: "42"
                  tip: "~§c快捷栏{self.id.round()}"
                  slotType: "~Backpack"
                  itemScale: "0.8"
                  id: 36
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作者
向南小仙女
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